Tuesday, 30 November 2021

WotNW League - Game Week 7 and 8 round up

"Hey. Hey you, Aden."

"Me?"

"Yeah you. Where was weeks 7s report?"

"err........."

"and aren't we in week 9 now?!"

 "err........."

------

Week 7&8!

This week there's been loads of games!

Home
AwayStats Link
Courtney:RooseLink
Ned:StyrLink
Daario:Jon SnowLink
Tywin:RooseLink
Brynden Inf
:M.O.DLink
Tywin:MagLink

    Only two games can affect the top positions this week, Col vs Brian and Ste vs Andy, these are the only two left competing for the trophy at this point. speaking of which, Mr Ray has made us one! It lights up and everything!


    Baratheons vs Targaryen's: Game of Thrones. Andy had only one  commander option here  ahead of his reset and like me he'd only not used Roose. Despite A Flayed Man Has No Secrets being dropped to cancel Tychos super healing skills, Ray still took this game 11-6 in what I've heard was a close match, but other than that they've been fairly tight lipped on the events, but if my experience of playing both of them is anything to go by Andy's positional play would have been fantastic and Rays card play amazing, both could have been dross for all I know but I've taken a stab in the dark.

    Neutrals vs Nights Watch:  This fixture means that the you've got another good write up from Brian as Col needed the win to keep Ste from all but running away with the league. It's defo worth the read so head over there, but as its been a few weeks I'm going to spoil it right here, right now. The match ended 13-5. Brian did take an early lead, being 3-2 up after turn 2 but seeing the possible points available to Nights Watch he chose to move of the objective in turn 3 to try and wiped out Sworn Brothers. A risky tactic that very nearly payed off, turn three ended 9-4. With Turn four playing out rather un-eventfully as the game ended 13-5, keeping Colin in the running for top spot on Ste's heals. Side note, Look at all those stacked NW cards: 


    Starks vs Targaryen's: The only other game effecting the top rankings was Ste's match vs Andy's Targs. Andy wanting get back on his winning streak after his defeat to Mr Ray was looking to bounce back against Ste, especially now the commanders have reset and he had Mother of Dragons ready and waiting. A late Saturday night kick off this one, with the telegram chat eager for updates. As you'd expect Ste deployed in the corner and moved up in turn one to ensure no major holes in his line could be exploited by those flying monsters. 

 

    Andy took the early lead going 2-1 up in the Honed and Ready game mode, but Rheagal ended turn two on two wounds after failing a panic test! The turns steadily progressed and by turn 4 it was 4-4. Drogon charged into the Tully Knights not caring about the set for charge, however four wounds from that, then another failed dragon panic test resulted in the death of a dragon, a real game changer, which up to this point was probably in Andy's favour. Below, armour saves on the left, panic saves  on the right, good dice skills Andy.

 

    Heading all the way to turn 6 Ste reached 10 points just before Andy, who made it to 7. Andy will need to request a refund on his dice as they are clearly broken. 

    Despite Andy's busted dice, Ste gets some credit here, taking down MoD with his Starks. With this result Ste remains on top, Col a close second. Ste's last game is against Col on the 9th, but Col still has one more to play, against Alex. 

   Lannister vs GreyjoyI played Jamie this week, and completely forgot to take all the start of turn pictures, so we'll be using the theatre of the mind instead. Having only one remaining commander left I didn't have many options with what to bring. So I stuck Roose in some silenced men, picked up my rather unused House Harlaw Reapers and went for a panic based list. Jamie selected Tywin in Halberdiers and chose a dance of dragons. 

Deployment - nothing exciting here, I'd gone tight, Jamie went wide.

The game went quite quickly despite it being a 2hr session. I'd planned on keeping the silenced men and reapers in close company for all their panic mechanics, but Jamies setup forced me to shift my reapers out left to prevent flank charges from the Knights of Casterly Rock, and my silenced men went on to join Boltons Bastard Girls in the middle to fight The Mountains Men and Jamie Lannister over the central objective. Jamie (the player, not the maimed incestuous child murderer) really forced my hand in the first two turns, squashing me down the middle of the field by positioning nicely to access all my flanks. Unfortunately though the reapers, being accompanied by Bronn, managed to wipe out the Knights of Casterly Rock at the end of turn two, and that signaled the beginning of the end of the game really. 

Final game state.

Once the Cav had been dropped there where little options left for the Lannister army. Jamie did well, but I do think my list was much stronger than his, the game ended 10-4 to the Greyjoys and made me realised I'd really under estimated that particular Roose list - defo be running it again.

   Stark vs Free Folk: Ned vs Styr, saw Dale and Greg face off in Fire and Blood. A quite first round (which was surprising) saw everyone move up ready to barney. Raiders, Spearwives, Sworn Shields and Great Axes got marked. Greg moved in charging the great axes with his Spearwives, and Mag the Mighty (Gregs new toy) came out to play and finished them off, 3-0. As I learnt to my own detriment when playing fire and blood, a marked unit killing your marked unit can really swing the game. The free folk played the same game against the Sworn Sheild, double teaming them between the spearwives and Mag, whilst the Raiders hid behind some stakes (shown below, cowards).

 

Next up on the free folks two man show, saw the Spearwives charge Ned commander activation tokens meant Ned now had 3 VPs on him. before the charge though Tycho, the games default NCU, healed ready to take down everyone's favourite Northern Lord. 

    Lannister vs Free Folk: Another Greg match as he tried to catch up his missed games from the beginning of the league. This time he brought Mag as the commander for fire and blood, up against Alex and Tywin. This time though round one was more feisty, with three giants in play Alex had some tough choices about who and how to setup. Raiders once again hid behind some stakes (below, once again - cowards), having been marked, along with Savage Giant, Halberdiars and Guardsmen. 


First blood went to the Lannister Halberdiars as the Savage Giant took two wounds from the set for charge, unfortunately though planned wounds on the giant only increase it's strength  - a wise plan by Greg. Mag baited the Mountains Men but then feigned the charge and drop passed them down the middle. Knights of Castley Rock drove down the side to put pressure on the raiders, but Wun Wun was standing by to block out any flank charges. Round two saw the Halberdiars perform another attack on the Giant dealing two more wounds, but Greg bottled the attack and instead healed him up. Wun Wun took the Knights of Castley Rock charge on like a champ (although the dice below demonstrate why!, 6 dice 3+ to hit). and the Halberdiars shrugged off attacks from the Savage Giant. 

 

Having worn them down the Giant finally managed to see off the Halberdiers in round four - the first death, and gave Greg 4 VPs. The Savage Giant then took his last breath at the hands of the guardsmen and gave 5 VPs to Alex. Swings and round-a-bouts! 'Last of their Kind' card allowed Mag to charge the guardsmen killing them and surging towards the Knights of Castley Rock. Wun Wun and the Knights of Castley Rock where still battling it out each being close to death, but the knights where on the ropes. Mounatins Men got off a rear charge on Mag, but he just wound not die, free retreating Mag away Greg then dropped 'Blitz' to turn a 4+ charge into a 2+ and smashed Mag into the Knights of Castley Rock wiping them out bringing Gregs total to 10. 

 

A close game with Alex's fantastic card play being somewhat moot due to the Giants impressive morale stats. 10-5 to the free folk. Gregg submarining to third?

The league positions are looking more cemented now as we head into the remaining 11 games.  

Current League Standings











PlayerTagFactionGPWDLVPUPDVPDiffSPPts
StePsychosteStarks880089170642524
ColKolcoNW760178132352419
RayMr RayBara750274126492217
AndyLord RobboTargs840474102581816
BrianBannockburnNeutrals73045063631013
AdenSpykrGreyjoy72054679571111
GregGreggersFF53024444421011
DaleDK117Starks8107367376610
AlexAvandijkLann520345604489
JamieRudesbyLann60062507326

In total I'm now 24 games into my song career and I'm finding the game to be increasingly swingy. One bad move here, one lost cav there or bad deployment at the start and the game snowballs away from you. I'm not sure if that's because I'm still learning or if it is due to the games nature, but it does feel difficult to come back from a loosing position. Either way I'm still enjoying it and hopefully we be able to get to a few more tournaments in 22.

As always you can follow along on the league live here: wotnw.com


Aden.

Monday, 15 November 2021

WotNW League - Game Week 6 round up

   Hi, I'm Aden and you may remember me from infortaining battle round ups such as 'WotNW League - Game Week 2 round up' and 'WotNW League - Game Week 5 round up'. This week we’re looking at the continued spiralling of my results, along with two other players getting battered 13-0 and 15-0. 



Here's this weeks fixtures, just the three games this time, and due to other commitments only two of those at JustPlay 

Home
AwayStats Link
Roose Bolton:The MountainLink
Tyrion:MoDLink
Daario:Victarian GreyjoyLink

    With only 17 league games remaining and just two players in contention the outcome of a lot of these games is less important now, but it's been a wild ride trying out all the stuff I would never normally have played - looking at you Theon Greyjoy. We've got a lot to think about how we run these leagues and plenty of lessons learned to discuss.

Like last week I’ll start with my game, again my blog my rules. 

Me vs Ray, Victarian Greyjoy vs Daario Naharis, Honed and Ready. Unlike last weeks pre game planning and thinking, this week life got in the way so I threw two Vic lists at the challenge and turned up to play Honed and Ready against Mr Ray.

    My game plan was simple enough, outflank with Vic in Ironmakers waste whatever unit was near that objective by hammering it on 3+ and twice with Bronn's Bowmen then advance up and hold it. All other units could just fight stuff and contest objectives. Ray's pre game plan was to slow down my big units and try to double up on attacking my other stuff, grab the center objective with the Rose Knights and drop tasty combos on anything engaged with them. 

You can see above our plans on deployment, nothing too exciting.  

    Turn two really saw things kick off, here's the start of turn plans after turn one panned out pretty much as everyone had expected. Sadly though Rays card's weren't angled quite right for me to get a naughty look at them after this taking this photo ;) A lot happens in T2, so there's lots of words to read, grab a cuppa and some biscuits.


   Ray was planning on using my outflank to his advantage, he'd setup such that once I attacked, he would soak up the damage then retreat onto the token, to score the points. Clever. I outflanked with Vic and then changed my mind on what to attack, Ray was convinced I was after his Wardens, because I couldn't see the archers - which is reasonable. But with Wednygod in my NCU line up I knew a sneaky 3" shift would allow me to remove those archers off the board with the Ironmakers, Vic and my own Bowmen in one turn. Then allow me to move Vic up into the Wardens. But foolishly I announced my plans before actually doing it, so Ray got a shot off against my Trappers before his Archer got engaged. It was brutal was well, scoring all of his 6 of his 7 hits and then 3 off the panic, leaving Asha and Qarl with one lone trapper. The worst aspect of this was that he only got the shot off because I'd measured my Bowmen to be out of his Archers range, then dumped Asha next to them without any measuring and stupidly pivoted slightly exposing that red circled corner to his attack - dumb move Aden. Remember ‘measure twice, pivot once’. I shot in with my Bowmen to soften them up ahead of before moving Vic into their bum, but got nothing. The bum move knocked them down to 5, with Vic's second attack off the swords, using sustained Assault (re-rolls) only taking 4 more out. Bugger. 7 dice hitting on 3s, in the rear, with re-rolls only managed 4 wounds.1 man standing, and of course they passed the panic. Stubborn swines. I was a little upset I have to say. 
   
    Ray healed up in his turn and I decided to throw my trappers at Daarios’ Rose Knights, looking for a nice bit of Expert Dualist, to really screw his game up. Needing a 6 to charge in, I once again used Wendmyr to reduce that to a three, then promptly rolled a 1, Bollocks. Luckily though they ended in a position where when charged The Rose Knights didn't fully overlap the token, meaning unless they died immediately then Ray couldn't claim the objective, unluckily they only had three wounds left. So Ray sent in the Rose Knights to dispatch Asha, which obviously they do, but all followers of the Drowned God know that What is Dead May Never Die, so Asha and Qarl stood guard of the objective marker and tying down his commander until I shoved the my Flayed Men up his arse (Daarios, not Rays!), in the rear all the cards surely a dead unit? But no. Passed his panic and stayed alive, bugger. 
    Ray then did some very clever heal and attack combos, healing off the bags gave Asha one wound, killing Qarl. I then did the afore mentioned unsuccessful Vic into Archers attack. Rays Knights then attacked my flayed men meaning he managed to kill off Asha by healing one more wound to Daario! Very clever combo-ing.  
    Turn two ended with me taking max wall damage on my Bowmen and Ray taking one wound on his Wardens, Yay!

    Turn Three. 2-1 to Ray at the start of turn three, even with everyone's plans being pretty straight forward with most units being engaged, you can see in the images, there's plenty of options. Ray's plan here was to kill the Flayed Men as quickly as possible, then move onto the objective but he needed to own the bags to make all this work! As Daario is boss from having the bags. So, Ray took the bags and my Flayed Men promptly died, but somehow left Rays Rose Knights away from the Objective - can't quite remember how, lets assume it was good play by me*. I took the swords but Rays goddamn Archers still didn't die because he dropped Courtney’s order (not for the first time) to force more healing. Another attack from Vic (We Do Not Sow!) still didn't kill the bastards off - thanks a lot Tycho. 10 points tied up the entire game by some lowlife Achers. Whilst keeping his Archers alive Ray had turned them to face, thus exposing their rear to my Bowmen. Dead at last! Huzaah! But sadly not much use, as Vic was now lost in no mans land, and couldn't really go anywhere, not even the bloody objective. I used Balon to bring back Asha, and then realised I'd no Wendy Tokens left to move onto the objective, sigh. Ray charged and killed my bowmen taking the objective off me  - I didn’t think Ray would take this option, given the bowmen would die from the walls next points scoring anyway, had I done I might have approached with Vic and set up for Round 4, but as he did he stopped me scoring, killed a unit and scored the points himself.

Turn four saw us at 5-2 with me on the back foot in both the scores and the board.

    It was all looking pretty for Ray at this point, but I took the horses and moved the trappers right up to Daario, passing over the token - all or nothing right? On my activation charged and assassinated him with Qarl, ha! plus nearly wiping the unit, had I done one more wound here the game would have flipped in my favour, as his Rose Knights would have died. Leaving two units each, but with me having a commander in play. I didn’t do one more wound did I though and Ray followed this with more Courtney healing which brought the Daario unit back up to two ranks. I’d lost at this point so kind of stopped caring until I realised I could be wiped, sure enough the Trappers took it face on from the Rose Knights leaving them on a single wound, which Ray promptly followed up  with another heal! Once again killing Asha with Deadly Bloom, and truly cementing the fact that There is no rose without a thorn. Vic followed soon after, after some fighting with the Champions of the Stag, signalling the end of the Game. A great game which could have gone my way a couple of times with a bit more luck. It was very swingy and twice was in my favour, but ultimately ended like all my other recent games, in disappointment, resentment and despondency. Luckily I’m and Evertonian so have been trained to deal with these feeling over many decades. 

   Matches like this always leave me wondering if I’ve taken the actions in a slightly different order or if I’d have done something ever so slightly differently could I have got through that one extra wound, it's these close calls I like about Song, and what stopped me getting too upset about having no units left at the end of the day. Kudos to Ray on some fantastic combo-ing skills, he really knows Baratheons inside out and I was pleased just to keep pace with him, despite getting wiped, and the score being 8-2. Plus for sharing his game plans with me (and you), for me to add to the images. 


    Game two: on the list of weekly matchups was Andy vs Jamie. Andy choose to bring Mother of Dragons to fight with Jamie and demonstrate to our newest player that there are some occasions that this game is far from a fun experience. As you would expect the game was over quickly with Tyrion falling 15-0 against Daenerys Targaryen. I'm not going to dwell on this for long, but having myself been smashed in a few times against MoD and the Khal Drogo list I do think that there is some rebalancing to be done, not a lot mind, because I enjoy that there are power levels within the factions, MoD is easy to pickup and win with, this is good because it levels the playing field when one if playing against better players. This is great for casual play and I can't wait to start running friendlies again, where we can use list match ups to better level the experience. The flip side is because MoD, Khal and Othell lists are so good they get used at competitive matches to win games, it makes for a really bad play experience, and isn't enjoyable for anyone. There's not much else to write on that game though, Dragons are tough for anyone to deal with. 

    Game Three: (and four!) Brian managed to squeeze in two games this week, one league and one friendly both on the same night! His league game was a absolute cracker, Roose vs The Mountain in another Honed and Ready match, and is well worth the read over on his blog. here's a teaser:




His second was to play another prospective Warden, Dom who got in touch with us on facebook after coming down to JustPlays last tournament. Both games are nicely reported so go read before you look at the results/table at the bottom of this page and then come back.

Wrap-up:

It's been a low effort write up from me this week, because I spent most of my time playing this big beautiful bastard:

For anyone who's made it to the bottom of this page the above game is Twilight Imperium 4th ed, and in my opinion is a much smoother game play than 3rd, comes with an easier to follow tech tree and is significantly more streamlined in it's game play, but somehow still requires 12 hours to play. If you have 5 friends, the biggest table ever and a weekend to play I highly recommend it. 

That's the lot for this week, here's the results

HomeVPDP
DPVPAway
Roose00:3113The Mountain
Tyrion00:3115MoD
Daario833:72Victarian Greyjoy

and here's the current standings:

PlayerFactionGPWDLTP
SteStarks770021
ColNW650116
RayBara640214
AndyTargs640214
BrianNeutrals630312
DaleStarks71069
AlexLann42028
AdenGreyjoy61058
GregFF31025
JamieLann50055

Now you've read Brians Reports, (you have haven't you?) can you believe how bad his dice where! It looks like Alex played really well and took Brian to town. Alex having played only 4 games really stands a good chance of finishing strong, and could land third place.

Don't forget all the previous battle reports, links to other reports and the live league is located here: wotnw.com

gg's, Aden.

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* Ray has since pointed out the actual series of events here..... The Rose Knights retreated from the Flayed Men to prevent them from dying. The Flayed Men where engaged with the Champions of the Stag too so they couldn't move, however because it was a retreat he couldn't do anything but straight line, which meant no objective, but it did allow him to position for a flank charge. So using the horses shifted then charged the Flayed Mens, they too enjoyed some drown god love, and what is dead may never died (most annoying card in the game?) The Champions of the Stag then finished off the Flayed Men, meaning they couldn't charge Vic on the surge forth. And that's the story of how his Rose Knights didn't get the objective, good (but unlucky) play by Ray, not by Me. Thanks for the correction Ray.




 

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