Hi, I'm Aden and you may remember me from infortaining battle round ups such as 'WotNW League - Game Week 2 round up' and 'WotNW League - Game Week 5 round up'. This week we’re looking at the continued spiralling of my results, along with two other players getting battered 13-0 and 15-0.
With only 17 league games remaining and just two players in contention the outcome of a lot of these games is less important now, but it's been a wild ride trying out all the stuff I would never normally have played - looking at you Theon Greyjoy. We've got a lot to think about how we run these leagues and plenty of lessons learned to discuss.
Like last week I’ll start with my game, again my blog my rules.
Me vs Ray, Victarian Greyjoy vs Daario Naharis, Honed and Ready. Unlike last weeks pre game planning and thinking, this week life got in the way so I threw two Vic lists at the challenge and turned up to play Honed and Ready against Mr Ray.
My game plan was simple enough, outflank with Vic in Ironmakers waste whatever unit was near that objective by hammering it on 3+ and twice with Bronn's Bowmen then advance up and hold it. All other units could just fight stuff and contest objectives. Ray's pre game plan was to slow down my big units and try to double up on attacking my other stuff, grab the center objective with the Rose Knights and drop tasty combos on anything engaged with them.
You can see above our plans on deployment, nothing too exciting.
Turn two really saw things kick off, here's the start of turn plans after turn one panned out pretty much as everyone had expected. Sadly though Rays card's weren't angled quite right for me to get a naughty look at them after this taking this photo ;) A lot happens in T2, so there's lots of words to read, grab a cuppa and some biscuits.
Turn Three. 2-1 to Ray at the start of turn three, even with everyone's plans being pretty straight forward with most units being engaged, you can see in the images, there's plenty of options. Ray's plan here was to kill the Flayed Men as quickly as possible, then move onto the objective but he needed to own the bags to make all this work! As Daario is boss from having the bags. So, Ray took the bags and my Flayed Men promptly died, but somehow left Rays Rose Knights away from the Objective - can't quite remember how, lets assume it was good play by me*. I took the swords but Rays goddamn Archers still didn't die because he dropped Courtney’s order (not for the first time) to force more healing. Another attack from Vic (We Do Not Sow!) still didn't kill the bastards off - thanks a lot Tycho. 10 points tied up the entire game by some lowlife Achers. Whilst keeping his Archers alive Ray had turned them to face, thus exposing their rear to my Bowmen. Dead at last! Huzaah! But sadly not much use, as Vic was now lost in no mans land, and couldn't really go anywhere, not even the bloody objective. I used Balon to bring back Asha, and then realised I'd no Wendy Tokens left to move onto the objective, sigh. Ray charged and killed my bowmen taking the objective off me - I didn’t think Ray would take this option, given the bowmen would die from the walls next points scoring anyway, had I done I might have approached with Vic and set up for Round 4, but as he did he stopped me scoring, killed a unit and scored the points himself.
Turn four saw us at 5-2 with me on the back foot in both the scores and the board.
It was all looking pretty for Ray at this point, but I took the horses and moved the trappers right up to Daario, passing over the token - all or nothing right? On my activation charged and assassinated him with Qarl, ha! plus nearly wiping the unit, had I done one more wound here the game would have flipped in my favour, as his Rose Knights would have died. Leaving two units each, but with me having a commander in play. I didn’t do one more wound did I though and Ray followed this with more Courtney healing which brought the Daario unit back up to two ranks. I’d lost at this point so kind of stopped caring until I realised I could be wiped, sure enough the Trappers took it face on from the Rose Knights leaving them on a single wound, which Ray promptly followed up with another heal! Once again killing Asha with Deadly Bloom, and truly cementing the fact that There is no rose without a thorn. Vic followed soon after, after some fighting with the Champions of the Stag, signalling the end of the Game. A great game which could have gone my way a couple of times with a bit more luck. It was very swingy and twice was in my favour, but ultimately ended like all my other recent games, in disappointment, resentment and despondency. Luckily I’m and Evertonian so have been trained to deal with these feeling over many decades.
Matches like this always leave me wondering if I’ve taken the actions in a slightly different order or if I’d have done something ever so slightly differently could I have got through that one extra wound, it's these close calls I like about Song, and what stopped me getting too upset about having no units left at the end of the day. Kudos to Ray on some fantastic combo-ing skills, he really knows Baratheons inside out and I was pleased just to keep pace with him, despite getting wiped, and the score being 8-2. Plus for sharing his game plans with me (and you), for me to add to the images.
For anyone who's made it to the bottom of this page the above game is Twilight Imperium 4th ed, and in my opinion is a much smoother game play than 3rd, comes with an easier to follow tech tree and is significantly more streamlined in it's game play, but somehow still requires 12 hours to play. If you have 5 friends, the biggest table ever and a weekend to play I highly recommend it.
That's the lot for this week, here's the results
and here's the current standings:
Now you've read Brians Reports, (you have haven't you?) can you believe how bad his dice where! It looks like Alex played really well and took Brian to town. Alex having played only 4 games really stands a good chance of finishing strong, and could land third place.
Don't forget all the previous battle reports, links to other reports and the live league is located here: wotnw.com
gg's, Aden.
-----
* Ray has since pointed out the actual series of events here..... The Rose Knights retreated from the Flayed Men to prevent them from dying. The Flayed Men where engaged with the Champions of the Stag too so they couldn't move, however because it was a retreat he couldn't do anything but straight line, which meant no objective, but it did allow him to position for a flank charge. So using the horses shifted then charged the Flayed Mens, they too enjoyed some drown god love, and what is dead may never died (most annoying card in the game?) The Champions of the Stag then finished off the Flayed Men, meaning they couldn't charge Vic on the surge forth. And that's the story of how his Rose Knights didn't get the objective, good (but unlucky) play by Ray, not by Me. Thanks for the correction Ray.
Excellent reporting Aden, the thought processes on key turns is really a great touch...
ReplyDeleteCheers Brian, it's just a shame that my thought process is always 'how do I not get battered' :D
Delete